This one was a strange monster to build, but the Bigby’s Hand spell actually gave me an idea of how to do it! Of all the monsters here it actually had the most lore for me to work with too, since it seems highly likely that Bongo Bongo is the spirit of the thief that stole the Shiekah’s Lens of Truth. Against higher level characters pair it up with other monsters (like Ghouls perhaps) waiting in ambush for the Dead Hand to grab someone and harass party members keeping away from the hands. It best fits in a chamber where its arms can reach any point of the area. Force them to play its game, and don’t let them get away with hiding out of reach with ranged attacks. Strategy: Keep dead hand underground if the party doesn’t come within the reach of his arms.
Combine redead with other faster monsters (maybe Skulltulas) to harass anyone that tries to stay out of their reach.Īctually rather similar to the Roper, except instead of dragging them over it holds them still until it can waddle over and take a bite! It makes for a good monster to haunt the local graveyard, or maybe found at the bottom of a well? Don’t forget that the ‘Grasp’ action allows the Redead to make an immediate bite as a bonus action on the same turn. Use the stare to paralyze anyone within reach, then try to grab and bite them.
Strategy: The ranged weapon immunity ensures that low level parties will need a wizard if they want to avoid facing the Redeads. Also the ability is on recharge so it can’t just throw one at a different party member each turn. To make the Redead feel more like the games though I removed the “24 hour immunity” on the stare, instead it’s only a 1 minute immunity (10 rounds) so that if combat lasts it can use the ability again. These actually turned out pretty easy to stat, the Monster Manual’s Mummy has a similar ability in its “Dreadful Stare”. The small skulltulas are pretty easily dispatched but the big ones are heavily armored and can take a beating. Rush party members as soon as combat starts. Drop some on the party wizard, sliding down by a thread onto their shoulder. They have no web attacks as they are hunting spiders, but the chambers they inhabit would probably have plenty webs. Mostly these are heavy armored spiders without any sort of poison. All with D&D appropriate alternate names and lore! These are a good fit for creepy crypts and burial grounds, or maybe a journey into the Shadowfell. Skulltulas, Redead, the infamous Dead Hand, and Bongo Bongo. Here’s the complete set of four Zelda (chosen by poll) monsters from the Shadow Temple. The Legend of Zelda: Shadow Temple Monsters.
D&D MONSTER MAKER 5E MANUAL
Just if all their stats seem closer to another challenge rating then then maybe they deserve to be on that challenge rather than the first one you gave them? Consider it not a requirement for stats, but a series of examples of APPROXIMATELY where a monster should be.) D&D D&D 5e Dungeons and Dragons Monster Manual Dungeon Mastery
D&D MONSTER MAKER 5E FREE
Wizards of the Coast didn’t seem to care to make monsters weak enough for level 1 parties to fight (after all they suggest right in the book you skip right to 3)Īnyways, feel free to use to your heart’s content when building your own monsters.
I made this chart in mind with allowing you to build monsters for low level parties too. They don’t follow the numbers I found in the Monster Manual, mostly because I find those numbers too high for what should be such low challenge ratings. Note: The Challenge Ratings underneath 1 (so 0, 1/8, ¼, and ½) I changed. To find this pattern I took the monsters of all these challenge ratings and recorded their stats and found their averages, removing only monsters that seemed to have weirdly out of line statistics for their challenge rating (such as most spellcasters) then put together a table that fit those numbers. Could you imagine a party of level 1 characters trying to fight four enemies with 49 HP? One would be tricky enough.) Anything made by that guide will have way more HP than anything actually in the monster manual. A table for the average AC, HP, To Hit bonuses, and damage dealt by the different challenge ratings of monsters.īecause the one in the DM’s guide doesn’t work. NPC records have been lovingly entered and organized for ease of use and reference during play.So here’s something I threw together on wanting a series of guidelines to follow when I created new monsters. The entire collection of core monsters from the D&D Monster Manual is now at your fingertips.ĭungeon Masters purchasing this module can use it to create encounters and combats within their campaigns. About This Content *This product is included in the D&D Complete Core Monster Pack